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Opengl tutorial for xcode
Opengl tutorial for xcode










opengl tutorial for xcode
  1. Opengl tutorial for xcode how to#
  2. Opengl tutorial for xcode mac os#
  3. Opengl tutorial for xcode series#

If you are new to OpenGL or GLKit development, check out our OpenGL Tutorial for iOS: OpenGL ES 2.0, Beginning OpenGL ES 2.0 with GLKit and Video Tutorial: Beginner OpenGL ES and GLKit series first.Ĭheckout Fisheye and open Fisheye. Note: This 360 video player app tutorial assumes you know the basics of OpenGL and GLKit development.

Opengl tutorial for xcode how to#

How to use video frame as OpenGL texture.How to interactive with OpenGL geometries.How to draw geometries programatically in iOS with GLKit.Because the implementation is heavily rely on OpenGL, and OpenGL is cross-platform, the app is possible for porting to other platforms, such as Android, Windows, even Web (WebGL). In this tutorial, you’ll learn how to make a 360 video player from scratch using OpenGL ES 3.0 and GLKit. It’s more and more popular now, often, you see 360 videos in Facebook’s newsfeed, Youtube’s 360 channels, even news apps like NYTimes and Wallstreet Journal. During playback the viewer has control of the viewing direction like a panorama ( wiki). You can leave a response, or trackback from your own site.How to Create a 360 Video Player with OpenGL ES 3.0 and GLKit in iOSģ60 videos are video recordings where a view in every direction is recorded at the same time. You can follow any responses to this entry through the RSS 2.0 feed. This entry was posted on Monday, October 11th, 2010 at 11:00 am and is filed under code.

Opengl tutorial for xcode mac os#

Tags: anttweakbar, glut, icns, icon, mac os x, opengl, png, xcode Source: The above is largely based off of: Under “Icon file:” type the name of your icon file. To set this file as your icon Right-click on your target and select Get Info… So Right-click on AntTweakBarGLUTStarter > Add > Existing File. I made a new folder AntTweakBarGLUTStarter/data and put my icon there: AntTweakBarGLUTStarter/data/AntTweakBarGLUTStarter.icns. Make some icon using Photoshop/Gimp whatever you like. You’ll see in the above screen shot that I have a beautiful dock icon for my app. I copied the contents from the AntTweakBar GLUT example (TwSimpleGLUT.c) into main.cpp. Now you are ready to put whatever you want in your program. Right-click on AntTweakBarGLUTStarter > Add > New File. Then add AntTweakBar.h (mine is located at AntTweakBarGLUTStarter/external/AntTweakBar/include/AntTweakBar.h). Right-click on AntTweakBarGLUTStarter > Add > Existing Files…. I add the AntTweakBar.h file directly to my xcode project. I’m not sure if there is a more pleasant way to do this. So mine is located at AntTweakBarGLUTStarter/external/AntTweakBar/lib/libAntTweakBar.a I always copy my external dependencies into a folder called /external. Select amework and amework.Ĭlick the “+” sign again and then “Add Other…”. At the bottom left click the “+” sign to add linked libraries. This will open up your target’s general info tab.

opengl tutorial for xcode

Right-click on your target and select Add > Existing Frameworks. Under the Build settings of your new target (Right-click on the AntTweakBarGLUTStarter target and select Get Info, then choose the Build tab), you need to remove the GCC_PREFIX_HEADER entry. Right-click on Targets then select Add > New Target… (or go to Project > New Target…)Ĭhoose Cocoa > Application as the template of your new target (Don’t worry we’re not really making a cocoa app, it’s still going to be in pure GLUT.

opengl tutorial for xcode

(The dialog looks different for different versions of Xcode, so just find “Empty Project” some place).Ĭall your project: AntTweakBarGLUTStarter

opengl tutorial for xcode

I expect that you have compiled AntTweakBar as a static libary. Here is a short tutorial to create a simple GLUT xcode project using the prototyping UI library AntTweakBar.












Opengl tutorial for xcode